Graphic design was where I started. Now I work across illustration, 2D and 3D game art, UI/UX, and game design.
Hi, I'm Ayça.
I graduated from Atılım University with a degree in Graphic Design in July 2026. I'm a multidisciplinary designer with a strong interest in game design, 2D and 3D art, animation, and interactive experiences.
My background covers a wide range of graphic design disciplines, including branding, packaging, illustration, UI/UX, motion design, and visual communication. I'm particularly interested in combining graphic design with game development, exploring character design, 3D modeling, rigging, animation, and game interfaces.
I enjoy experimenting across different mediums and turning ideas into visual experiences that are both functional and engaging.
Full case studies, built around real projects.
A 2D exploration platformer, designed and built from character concept through to a playable Unity build.
A stylized 3D character, modeled, rigged, and posed for a simple animation set.
A stylized 3D game vehicle, modeled, unwrapped, and textured from reference through to a final render.
A stylized 3D farm environment built in Maya, from set modeling through to an early lighting pass.
A burger brand identity and packaging system, from logo and mascot through to printed prototypes.
A mobile app connecting people who want to learn design with designers who want to teach, from onboarding through to course and community screens.
A custom chibi style figure, sculpted, 3D printed, hand painted, and presented in Funko Pop style packaging.
A potato chip packaging concept that doubles as a party game, with taboo cards on the back of every bag, across two flavor colorways.